The Future of Platformers

The Future at 88 mph!

One of the best ways to keep up with the future of platformers is to Live it. Also, while most people have played platformers enough to have a sense of history and the previous limitations or expectations of the genre, make sure you view these in the context of platformer history.

Otherwise, here are a few examples of the latest innovations and the newest to come. This is merely the tip of a very, very, very large iceberg. Anyway, let’s get started!


Kirby Canvas Curse

(Screenshot from

Kirby Canvas Curse is a game for the Nintendo DS published in June 2005. It changed the way platformers by playing on a whole new way of controlling a character – through touch.

Loco Roco

(Screenshot from

Loco Roco, published in September 2006, is another game that took platform gaming in another direction by giving a whole new take on controlling characters inside a world. Instead of moving the character, the player moves the world, which in turn affects the character.

Mario Galaxy

(Screenshot from

Mario Galaxy, published recently in November 2007, immerses the player in a whole new kind of world. It gave a whole new perspective on level design and artistic expression in platformers with its miniature planets and high-flying travel while still maintaining the conventions of platform gaming.

Coming Soon:

LittleBigPlanet – Check out this new upcoming game that allows multiple players to create their own world and play in it.

Here’s another video of LittleBigPlanet:

Old games –

New Perspective:

Mobile Gaming

Many old classics are being brought into the mobile world – in some ways reinvigorating the genre. To give a few examples, Prince of Persia, a classic platformer, is already available on cellphones. So is Loco Roco:

(image from


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