Basic Mechanics

Movement
Even though platformers generally have the same controls for basic movement, when actually playing them they can feel very different. The inertia, momentum, gravity, and various other physics values can have a great affect on the feel of a platformer. You should try moving about in a safe area whenever beginning a new platformer until you are comfortable.

Single Screen
In early single screen platformers, your movement is confined to a single screen. The background does not change regardless of how you move.

Side-Scrolling
In side-scrolling platformers, the screen moves as you do. It is important to take this into account as you move. Some obstacles may be obscured off the screen.

3D
In 3D games, movement is more difficult. The analog stick has no absolute relation to your surroundings, unlike in 2D games. Movement is always relative to the view of the camera.

Jumping
This is the most important action in any platform game. It is by jumping that you navigate across the platforms from which the genre takes its name, and jumping is often a form of attack.
mariojump
Jumping controls are very “tight” in Super Mario Brothers, once you jump, you have limited directional influence. Take your time and make precision jumps.
sonic2_oilocean.png
Sonic controls loosely by contrast. Sonic is often moving very fast, so you will have little time to think about jumps. Be sure to adjust in midair.

Every character jumps a bit differently. The only way to become comfortable is through practice.

Attacks
Difficult jumps aren’t the only obstacle in a platform game. Levels are also inhabited by many enemies. Every character has a method of attacking these enemies. Here are some of the most common methods.
Jumping
Since platform characters are so skilled at jumping, it makes sense that they would put it to other uses. In some games, the primary method of attack is simply jumping on top of an enemy. Care should be taken, however; the tops of some enemies will actuall damage you. This is usually indicated visually.
goomba
Squish!
spinies.gif
Don’t jump on spiked enemies!
Shooting
Some platform characters will be damaged if they touch an enemy. They attack instead with projectiles. This action is usually taken with the secondary button.
MegaMan
As the Mega Man games proceed, Mega Man will gain a number of different weapons.
rayman
Rayman throws his fist.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: